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Stage 7 of PYP Inquiry Cycle

Taking Action

Real-World Application & Advocacy

Stage Goal

Apply computational knowledge to solve real-world problems, advocate for positive digital citizenship, and serve the community.

๐Ÿง  Thinking Routines

Design Thinking Cycle

Apply user-centered design to construct solutions for real problems.

Protocol Steps

  1. 1.EMPATHIZE: Understand target user needs.
  2. 2.DEFINE: State the problem clearly.
  3. 3.IDEATE: Brainstorm creative solutions.
  4. 4.PROTOTYPE: Build a low-fidelity model/app.
  5. 5.TEST: Gather feedback and iterate.

Example Prompt

"Design an app prototype to help reduce food waste in our school cafeteria."

๐Ÿ“ Graphic Organisers

User Experience (UX) Journey Map

Map user emotions, actions, and friction points across an app workflow.

Action Plan Checklist

Define task responsibilities, required tools, timelines, and impact metrics.

๐Ÿซ Classroom Activities

Year 1-2

Classroom Device Care Campaign

Design printed poster signs reminding younger students how to plug in and care for school tablets.

Year 3-4

Digital Kindness Campaign

Create positive digital messages and posters in Canva to share during Safer Internet Week.

Year 5-6

Community Survey & App Solution

Deploy a Google Form survey across the school, analyze needs, and prototype a Scratch tutorial app to solve the issue.

Install App for Classroom

One-click fullscreen learning for Chromebooks, iPads & PCs

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Distraction-FreeFullscreen window without browser tabs or search clutter.
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1-Tap LaunchPin directly to the Chromebook shelf, iPad dock, or Windows taskbar.
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Classroom SpeedInstant cached loads for lessons and simulators even on school Wi-Fi.
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Safe & Ad-Free100% free, private, and no app store logins or passwords needed.
  1. 1
    Click the Install button

    In your browser, look at the right end of the top web address bar for the ๐Ÿ’ป Install or โค“ icon.

  2. 2
    Confirm "Install"

    A popup will ask if you want to install "Ed Tech Hub". Click Install.

  3. 3
    Pin to your Shelf

    Right-click (or two-finger tap) the app icon in your Chromebook bottom shelf and select "Pin"!