Taking Action
Real-World Application & Advocacy
Stage Goal
Apply computational knowledge to solve real-world problems, advocate for positive digital citizenship, and serve the community.
๐ง Thinking Routines
Design Thinking Cycle
Apply user-centered design to construct solutions for real problems.
Protocol Steps
- 1.EMPATHIZE: Understand target user needs.
- 2.DEFINE: State the problem clearly.
- 3.IDEATE: Brainstorm creative solutions.
- 4.PROTOTYPE: Build a low-fidelity model/app.
- 5.TEST: Gather feedback and iterate.
Example Prompt
"Design an app prototype to help reduce food waste in our school cafeteria."
๐ Graphic Organisers
User Experience (UX) Journey Map
Map user emotions, actions, and friction points across an app workflow.
Action Plan Checklist
Define task responsibilities, required tools, timelines, and impact metrics.
๐ซ Classroom Activities
Classroom Device Care Campaign
Design printed poster signs reminding younger students how to plug in and care for school tablets.
Digital Kindness Campaign
Create positive digital messages and posters in Canva to share during Safer Internet Week.
Community Survey & App Solution
Deploy a Google Form survey across the school, analyze needs, and prototype a Scratch tutorial app to solve the issue.
