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Stage 1 of PYP Inquiry Cycle

Tuning In

Hooking Curiosity & Uncovering Prior Knowledge

Stage Goal

Engage student interest, activate prior knowledge, reveal initial misconceptions, and generate student-driven inquiry questions.

๐Ÿง  Thinking Routines

See, Think, Wonder

Stimulate careful observation and open-ended curiosity.

Protocol Steps

  1. 1.Display a mystery code snippet, robot, or device picture.
  2. 2.Ask: What do you SEE? (Observe without interpreting)
  3. 3.Ask: What do you THINK is happening?
  4. 4.Ask: What does this make you WONDER?

Example Prompt

"Look closely at this automated assembly line video. What do you see, think, and wonder?"

Zoom In

Encourage detailed observation by revealing visual information incrementally.

Protocol Steps

  1. 1.Show a small zoomed-in crop of a digital diagram or board.
  2. 2.Ask students to generate hypotheses.
  3. 3.Zoom out to reveal more context and adjust theories.

Example Prompt

"What component is hidden in this zoomed-in circuit macro photo?"

Think, Puzzle, Explore

Surface prior knowledge and identify personal inquiry pathways.

Protocol Steps

  1. 1.THINK: What do you already know about this topic?
  2. 2.PUZZLE: What puzzles or confuses you about it?
  3. 3.EXPLORE: How can we explore these puzzles together?

Example Prompt

"What do you think happens inside a Wi-Fi router when you tap 'send'?"

๐Ÿ“ Graphic Organisers

KWL Chart

Track Know, Want to know, and Learned across the inquiry.

Notice & Wonder T-Chart

Two-column log capturing raw observations vs emerging questions.

Initial Concept Mind Map

Central topic node with radiating prior-knowledge associations.

๐Ÿซ Classroom Activities

Year 1-2

Robot Mystery Box

Pass around an unplugged Beebot or robot part. Students draw what they see and post sticky notes with their 'wonder' questions on a class Padlet.

Year 3-4

Interactive Word Cloud Launch

Prompt students on Mentimeter: 'What comes to mind when you hear the word INTERNET?' Analyze the generated word cloud together.

Year 5-6

Deconstruct a Bug

Present a broken Scratch game script. Run 'See, Think, Wonder' in small groups to hypothesize why the sprite isn't moving.

Install App for Classroom

One-click fullscreen learning for Chromebooks, iPads & PCs

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Distraction-FreeFullscreen window without browser tabs or search clutter.
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1-Tap LaunchPin directly to the Chromebook shelf, iPad dock, or Windows taskbar.
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Classroom SpeedInstant cached loads for lessons and simulators even on school Wi-Fi.
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Safe & Ad-Free100% free, private, and no app store logins or passwords needed.
  1. 1
    Click the Install button

    In your browser, look at the right end of the top web address bar for the ๐Ÿ’ป Install or โค“ icon.

  2. 2
    Confirm "Install"

    A popup will ask if you want to install "Ed Tech Hub". Click Install.

  3. 3
    Pin to your Shelf

    Right-click (or two-finger tap) the app icon in your Chromebook bottom shelf and select "Pin"!