Kind Online Behaviour

Kindness & Respect Online

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Developing digital empathy, positive online etiquette, constructive messaging, cyberbullying prevention, and respectful communication across digital communities.

Level 1

Kind Messages

Understand that digital messages should be kind, polite, and encouraging to others.

Learning objective

Students will recognize friendly digital words/emojis and construct positive messages for peers.

Let's Go!

Learn

When we chat or leave comments online, our words travel through screens to real people. Using encouraging words, smiley emojis, and polite phrasing makes our digital spaces happy and safe for everyone.

Content

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Interactive Storybook

Try it yourself

Send a Kindness Note

๐ŸŒŸ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)โ–พ

๐ŸŽฏ Task Success Criteria (Rubric)

Foundation

Identifies happy/kind emojis and friendly words in simple digital messages.

Developing

Composes simple polite messages with teacher support.

Secure (Goal)

Independently sends kind comments and encouraging feedback on peer work.

Mastery

Explains how kind digital words make others feel supported and builds positive class culture.

๐Ÿ‘€ What A Good One Looks Like (WAGOLL)

Exemplar Standard

A top-tier student project for Kind Messages includes:

  • Core Deliverable: Send a Kindness Note
  • Target Quality: Independently sends kind comments and encouraging feedback on peer work.
  • Excellence & Polish: Explains how kind digital words make others feel supported and builds positive class culture.
๐Ÿ“
Save to Your Website Portfolio:

When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!

โญSelf-Assessment: How confident do you feel with this skill?

Reflect

Plenary

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Self-Reflection Prompt

Learning check

Learning Check

A classmate shares a drawing online. What is the kindest comment to leave?

Select the kindest response to a classmate's digital drawing:

Answer correctly to unlock the next level.

Great choice! Complimenting specific effort spreads digital kindness.Remember to choose encouraging, positive words when commenting on peer work.
Teacher setup, curriculum links and progress descriptors

Spark support

Routine: See-Think-Wonder

Achievement pathway

  • Foundation: Identifies happy/kind emojis and friendly words in simple digital messages.
  • Developing: Composes simple polite messages with teacher support.
  • Secure: Independently sends kind comments and encouraging feedback on peer work.
  • Mastering: Explains how kind digital words make others feel supported and builds positive class culture.

Curriculum links

Curriculum strand: Online Safety

Outcome: OS.01.B.1.1 โ€” Understand that digital messages should be kind, polite, and encouraging to others.

PYP: Form ยท Positive digital communication builds a caring classroom community.

Learner profile: Caring

Competency tags

  • Digital Kindness
  • Friendly Messages
  • Emojis
  • Positive Communication

Gate support

Accessibility alternative:

Teacher override: allow

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Locked level

Level 2: Digital Boundaries

Complete the previous learning check to unlock this next level.

Level 2

Digital Boundaries

Practice digital etiquette by asking permission before sharing photos or work created by peers.

Learning objective

Students will ask permission before sharing photos, audio, or projects belonging to classmates.

Let's Go!

Learn

Before taking a photo of a classmate, recording their voice, or sharing their project, always ask: "May I share this?" Respecting their choice ensures everyone feels safe and respected.

Content

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Decision Tree

Try it yourself

Ask Before Sharing

๐ŸŒŸ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)โ–พ

๐ŸŽฏ Task Success Criteria (Rubric)

Foundation

Understands that peer work and photos belong to the creator.

Developing

Asks a peer for permission before showing their work to others.

Secure (Goal)

Consistently seeks explicit consent before recording or sharing peer creations.

Mastery

Advocates for digital boundaries and respects peer privacy preferences in all projects.

๐Ÿ‘€ What A Good One Looks Like (WAGOLL)

Exemplar Standard

A top-tier student project for Digital Boundaries includes:

  • Core Deliverable: Ask Before Sharing
  • Target Quality: Consistently seeks explicit consent before recording or sharing peer creations.
  • Excellence & Polish: Advocates for digital boundaries and respects peer privacy preferences in all projects.
๐Ÿ“
Save to Your Website Portfolio:

When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!

โญSelf-Assessment: How confident do you feel with this skill?

Reflect

Plenary

Unsupported plenary component

Self-Reflection Prompt

Learning check

Learning Check

You want to post a video of your friend singing in class. What should you do first?

Select the correct action:

Answer correctly to unlock the next level.

Excellent! Always get permission before sharing photos or videos of others.Remember: asking permission is key to respecting digital boundaries.
Teacher setup, curriculum links and progress descriptors

Spark support

Routine: Think-Pair-Share

Achievement pathway

  • Foundation: Understands that peer work and photos belong to the creator.
  • Developing: Asks a peer for permission before showing their work to others.
  • Secure: Consistently seeks explicit consent before recording or sharing peer creations.
  • Mastering: Advocates for digital boundaries and respects peer privacy preferences in all projects.

Curriculum links

Curriculum strand: Online Safety

Outcome: OS.01.B.1.2 โ€” Practice digital etiquette by asking permission before sharing photos or work created by peers.

PYP: Function ยท Respecting others' digital boundaries protects individual rights and feelings.

Learner profile: Communicator

Competency tags

  • Digital Boundaries
  • Consent
  • Permission
  • Digital Etiquette

Gate support

Accessibility alternative:

Teacher override: allow

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Locked level

Level 3: Cyberbullying & Upstanding

Complete the previous learning check to unlock this next level.

Level 3

Cyberbullying & Upstanding

Recognize cyberbullying behaviors and demonstrate upstander strategies to support targeted peers.

Learning objective

Students will distinguish between accidental mistakes and repeated cyberbullying, applying upstander tactics.

Let's Go!

Learn

Cyberbullying is when someone repeatedly uses digital tools to hurt, exclude, or embarrass others. Instead of standing by or forwarding mean content, an UPSTANDER supports the target, saves evidence, and tells a trusted adult.

Content

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Scenario Analyzer

Try it yourself

Upstander Action Plan

๐ŸŒŸ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)โ–พ

๐ŸŽฏ Task Success Criteria (Rubric)

Foundation

Defines cyberbullying as repeated mean behavior online.

Developing

Identifies the difference between a bystander and an upstander.

Secure (Goal)

Applies upstander strategies: comforting targets, reporting mean posts, avoiding re-sharing.

Mastery

Role-models proactive upstander habits in digital group spaces.

๐Ÿ‘€ What A Good One Looks Like (WAGOLL)

Exemplar Standard

A top-tier student project for Cyberbullying & Upstanding includes:

  • Core Deliverable: Upstander Action Plan
  • Target Quality: Applies upstander strategies: comforting targets, reporting mean posts, avoiding re-sharing.
  • Excellence & Polish: Role-models proactive upstander habits in digital group spaces.
๐Ÿ“
Save to Your Website Portfolio:

When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!

โญSelf-Assessment: How confident do you feel with this skill?

Reflect

Plenary

Unsupported plenary component

Self-Reflection Prompt

Learning check

Learning Check

You see a group chat where kids are repeatedly excluding a classmate. What should an upstander do?

Choose the upstander action:

Answer correctly to unlock the next level.

Spot on! Upstanders offer private support and inform trusted adults.Upstanders take positive action to support targets and report hurtful behavior.
Teacher setup, curriculum links and progress descriptors

Spark support

Routine: Chalk Talk

Achievement pathway

  • Foundation: Defines cyberbullying as repeated mean behavior online.
  • Developing: Identifies the difference between a bystander and an upstander.
  • Secure: Applies upstander strategies: comforting targets, reporting mean posts, avoiding re-sharing.
  • Mastering: Role-models proactive upstander habits in digital group spaces.

Curriculum links

Curriculum strand: Online Safety

Outcome: OS.02.B.1.1 โ€” Recognize cyberbullying behaviors and demonstrate upstander strategies to support targeted peers.

PYP: Connection ยท Upstanders use empathy and reporting tools to counter online harm.

Learner profile: Thinker

Competency tags

  • Cyberbullying
  • Upstander
  • Bystander
  • Digital Empathy
  • Support

Gate support

Accessibility alternative:

Teacher override: allow

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Locked level

Level 4: Text Tone & Feedback

Complete the previous learning check to unlock this next level.

Level 4

Text Tone & Feedback

Evaluate text tone and deliver constructive, respectful peer feedback during collaborative digital work.

Learning objective

Students will analyze how text formatting affects emotional tone and compose constructive critique.

Let's Go!

Learn

Without facial expressions or tone of voice, written text can easily be misunderstood. Typing in ALL CAPS feels like shouting. Effective digital collaborators use neutral, polite language and frame critique constructively using the sandwich method (Compliment - Suggestion - Encouragement).

Content

Unsupported content component

Tone Equalizer

Try it yourself

Tone & Feedback Audit

๐ŸŒŸ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)โ–พ

๐ŸŽฏ Task Success Criteria (Rubric)

Foundation

Recognizes that ALL CAPS can feel like shouting text online.

Developing

Edits rude or aggressive text to sound polite and neutral.

Secure (Goal)

Provides balanced feedback using Praise-Suggest-Praise structure.

Mastery

Mentors peers on maintaining professional, respectful tone in digital collaborations.

๐Ÿ‘€ What A Good One Looks Like (WAGOLL)

Exemplar Standard

A top-tier student project for Text Tone & Feedback includes:

  • Core Deliverable: Tone & Feedback Audit
  • Target Quality: Provides balanced feedback using Praise-Suggest-Praise structure.
  • Excellence & Polish: Mentors peers on maintaining professional, respectful tone in digital collaborations.
๐Ÿ“
Save to Your Website Portfolio:

When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!

โญSelf-Assessment: How confident do you feel with this skill?

Reflect

Plenary

Unsupported plenary component

Self-Reflection Prompt

Learning check

Learning Check

Which sentence gives constructive feedback on a peer's digital poster?

Select the most constructive feedback option:

Answer correctly to unlock the next level.

Perfect! Specific praise combined with a helpful suggestion is constructive feedback.Remember: constructive feedback highlights strengths while offering polite suggestions.
Teacher setup, curriculum links and progress descriptors

Spark support

Routine: Sentence Strip Rewrite

Achievement pathway

  • Foundation: Recognizes that ALL CAPS can feel like shouting text online.
  • Developing: Edits rude or aggressive text to sound polite and neutral.
  • Secure: Provides balanced feedback using Praise-Suggest-Praise structure.
  • Mastering: Mentors peers on maintaining professional, respectful tone in digital collaborations.

Curriculum links

Curriculum strand: Online Safety

Outcome: OS.02.B.1.2 โ€” Evaluate text tone and deliver constructive, respectful peer feedback during collaborative digital work.

PYP: Responsibility ยท Thoughtful digital tone and constructive feedback strengthen collaborative projects.

Learner profile: Principled

Competency tags

  • Digital Tone
  • Constructive Feedback
  • Peer Review
  • ALL CAPS
  • Etiquette

Gate support

Accessibility alternative:

Teacher override: allow

Back to top

Locked level

Level 5: Gaming & Sportsmanship

Complete the previous learning check to unlock this next level.

Level 5

Gaming & Sportsmanship

Demonstrate digital empathy and sportsmanship in multiplayer environments and online communities.

Learning objective

Students will analyze online gaming interactions and implement strategies to counter toxic gaming behavior.

Let's Go!

Learn

Online games are global meeting places. Toxic behavior (griefing, rage-quitting, trash-talking) ruins fun for everyone. Digital citizens practice good sportsmanship by encouraging teammates, congratulating opponents ("GG"), and reporting toxic players.

Content

Unsupported content component

Community Code Builder

Try it yourself

Draft Gaming Code of Conduct

๐ŸŒŸ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)โ–พ

๐ŸŽฏ Task Success Criteria (Rubric)

Foundation

Identifies good sportsmanship vs bad sportsmanship in online games.

Developing

Responds calmly to losing or winning in online multiplayer matches.

Secure (Goal)

Demonstrates inclusive habits by inviting new players and shutting down toxic chat.

Mastery

Designs community guidelines for respectful multiplayer gaming servers.

๐Ÿ‘€ What A Good One Looks Like (WAGOLL)

Exemplar Standard

A top-tier student project for Gaming & Sportsmanship includes:

  • Core Deliverable: Draft Gaming Code of Conduct
  • Target Quality: Demonstrates inclusive habits by inviting new players and shutting down toxic chat.
  • Excellence & Polish: Designs community guidelines for respectful multiplayer gaming servers.
๐Ÿ“
Save to Your Website Portfolio:

When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!

โญSelf-Assessment: How confident do you feel with this skill?

Reflect

Plenary

Unsupported plenary component

Self-Reflection Prompt

Learning check

Learning Check

After winning a close multiplayer match, what is the most respectful message to send in chat?

Identify good digital sportsmanship:

Answer correctly to unlock the next level.

Awesome! Sending "Good game" shows true digital sportsmanship and empathy.Good sportsmanship involves respecting opponents regardless of the match outcome.
Teacher setup, curriculum links and progress descriptors

Spark support

Routine: Perspective Taking

Achievement pathway

  • Foundation: Identifies good sportsmanship vs bad sportsmanship in online games.
  • Developing: Responds calmly to losing or winning in online multiplayer matches.
  • Secure: Demonstrates inclusive habits by inviting new players and shutting down toxic chat.
  • Mastering: Designs community guidelines for respectful multiplayer gaming servers.

Curriculum links

Curriculum strand: Online Safety

Outcome: OS.03.B.1.1 โ€” Demonstrate digital empathy and sportsmanship in multiplayer environments and online communities.

PYP: Perspective ยท Empathy and sportsmanship foster inclusive global gaming and learning communities.

Learner profile: Knowledgeable

Competency tags

  • Online Gaming
  • Digital Empathy
  • Sportsmanship
  • Inclusion
  • Countering Toxicity

Gate support

Accessibility alternative:

Teacher override: allow

Back to top

Locked level

Level 6: Advocacy & Leadership

Complete the previous learning check to unlock this next level.

Level 6

Advocacy & Leadership

Lead digital citizenship initiatives to combat online harassment and champion inclusive digital culture.

Learning objective

Students will design and publish a school-wide campaign promoting digital kindness and countering online hate.

Let's Go!

Learn

As senior primary students, you are leaders in digital spaces. Beyond personal kindness, you can advocate for systemic change by raising awareness against hate speech, creating campaign media, establishing peer support networks, and modeling digital citizenship.

Content

Unsupported content component

Campaign Studio

Try it yourself

Design a Kindness Campaign

๐ŸŒŸ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)โ–พ

๐ŸŽฏ Task Success Criteria (Rubric)

Foundation

Recognizes hate speech and discriminatory online behavior.

Developing

Analyzes school digital interaction patterns and identifies areas for improvement.

Secure (Goal)

Designs and presents an anti-cyberbullying or digital kindness campaign.

Mastery

Leads peer mentoring workshops and evaluates campaign impact across school community.

๐Ÿ‘€ What A Good One Looks Like (WAGOLL)

Exemplar Standard

A top-tier student project for Advocacy & Leadership includes:

  • Core Deliverable: Design a Kindness Campaign
  • Target Quality: Designs and presents an anti-cyberbullying or digital kindness campaign.
  • Excellence & Polish: Leads peer mentoring workshops and evaluates campaign impact across school community.
๐Ÿ“
Save to Your Website Portfolio:

When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!

โญSelf-Assessment: How confident do you feel with this skill?

Reflect

Plenary

Unsupported plenary component

Self-Reflection Prompt

Learning check

Learning Check

What is the most effective way for student leaders to promote positive online behavior in school?

Select the best advocacy strategy:

Answer correctly to complete this strand.

Exceptional leadership! Proactive student campaigns build lasting positive digital culture.Student leadership involves proactive advocacy, peer mentoring, and clear digital pledges.
Teacher setup, curriculum links and progress descriptors

Spark support

Routine: Compass Points

Achievement pathway

  • Foundation: Recognizes hate speech and discriminatory online behavior.
  • Developing: Analyzes school digital interaction patterns and identifies areas for improvement.
  • Secure: Designs and presents an anti-cyberbullying or digital kindness campaign.
  • Mastering: Leads peer mentoring workshops and evaluates campaign impact across school community.

Curriculum links

Curriculum strand: Online Safety

Outcome: OS.03.B.1.2 โ€” Lead digital citizenship initiatives to combat online harassment and champion inclusive digital culture.

PYP: Reflection ยท Student advocates shape positive digital cultures through education, policy, and creative campaigns.

Learner profile: Reflective

Competency tags

  • Advocacy
  • Digital Citizenship
  • Anti-Hate
  • Student Leadership
  • Campaign Design

Gate support

Accessibility alternative:

Teacher override: allow

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