Learning objective
Kind Online Behaviour
Kindness & Respect Online
Developing digital empathy, positive online etiquette, constructive messaging, cyberbullying prevention, and respectful communication across digital communities.
Kind Messages
Understand that digital messages should be kind, polite, and encouraging to others.
Let's Go!
Learn
When we chat or leave comments online, our words travel through screens to real people. Using encouraging words, smiley emojis, and polite phrasing makes our digital spaces happy and safe for everyone.
Try it yourself
Send a Kindness Note
๐ Open a practice space
๐ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)
๐ฏ Task Success Criteria (Rubric)
Identifies happy/kind emojis and friendly words in simple digital messages.
Composes simple polite messages with teacher support.
Independently sends kind comments and encouraging feedback on peer work.
Explains how kind digital words make others feel supported and builds positive class culture.
๐ What A Good One Looks Like (WAGOLL)
A top-tier student project for Kind Messages includes:
- Core Deliverable: Send a Kindness Note
- Target Quality: Independently sends kind comments and encouraging feedback on peer work.
- Excellence & Polish: Explains how kind digital words make others feel supported and builds positive class culture.
When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!
Reflect
Learning check
Teacher setup, curriculum links and progress descriptors
Spark support
Routine: See-Think-Wonder
Achievement pathway
- Foundation: Identifies happy/kind emojis and friendly words in simple digital messages.
- Developing: Composes simple polite messages with teacher support.
- Secure: Independently sends kind comments and encouraging feedback on peer work.
- Mastering: Explains how kind digital words make others feel supported and builds positive class culture.
Curriculum links
Curriculum strand: Online Safety
Outcome: OS.01.B.1.1 โ Understand that digital messages should be kind, polite, and encouraging to others.
PYP: Form ยท Positive digital communication builds a caring classroom community.
Learner profile: Caring
Competency tags
Gate support
Accessibility alternative:
Teacher override: allow
Locked level
Level 2: Digital Boundaries
Complete the previous learning check to unlock this next level.
Digital Boundaries
Practice digital etiquette by asking permission before sharing photos or work created by peers.
Learning objective
Students will ask permission before sharing photos, audio, or projects belonging to classmates.
Let's Go!
Learn
Before taking a photo of a classmate, recording their voice, or sharing their project, always ask: "May I share this?" Respecting their choice ensures everyone feels safe and respected.
Try it yourself
Ask Before Sharing
๐ Open a practice space
๐ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)
๐ฏ Task Success Criteria (Rubric)
Understands that peer work and photos belong to the creator.
Asks a peer for permission before showing their work to others.
Consistently seeks explicit consent before recording or sharing peer creations.
Advocates for digital boundaries and respects peer privacy preferences in all projects.
๐ What A Good One Looks Like (WAGOLL)
A top-tier student project for Digital Boundaries includes:
- Core Deliverable: Ask Before Sharing
- Target Quality: Consistently seeks explicit consent before recording or sharing peer creations.
- Excellence & Polish: Advocates for digital boundaries and respects peer privacy preferences in all projects.
When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!
Reflect
Learning check
Teacher setup, curriculum links and progress descriptors
Spark support
Routine: Think-Pair-Share
Achievement pathway
- Foundation: Understands that peer work and photos belong to the creator.
- Developing: Asks a peer for permission before showing their work to others.
- Secure: Consistently seeks explicit consent before recording or sharing peer creations.
- Mastering: Advocates for digital boundaries and respects peer privacy preferences in all projects.
Curriculum links
Curriculum strand: Online Safety
Outcome: OS.01.B.1.2 โ Practice digital etiquette by asking permission before sharing photos or work created by peers.
PYP: Function ยท Respecting others' digital boundaries protects individual rights and feelings.
Learner profile: Communicator
Competency tags
Gate support
Accessibility alternative:
Teacher override: allow
Locked level
Level 3: Cyberbullying & Upstanding
Complete the previous learning check to unlock this next level.
Cyberbullying & Upstanding
Recognize cyberbullying behaviors and demonstrate upstander strategies to support targeted peers.
Learning objective
Students will distinguish between accidental mistakes and repeated cyberbullying, applying upstander tactics.
Let's Go!
Learn
Cyberbullying is when someone repeatedly uses digital tools to hurt, exclude, or embarrass others. Instead of standing by or forwarding mean content, an UPSTANDER supports the target, saves evidence, and tells a trusted adult.
Try it yourself
Upstander Action Plan
๐ Open a practice space
๐ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)
๐ฏ Task Success Criteria (Rubric)
Defines cyberbullying as repeated mean behavior online.
Identifies the difference between a bystander and an upstander.
Applies upstander strategies: comforting targets, reporting mean posts, avoiding re-sharing.
Role-models proactive upstander habits in digital group spaces.
๐ What A Good One Looks Like (WAGOLL)
A top-tier student project for Cyberbullying & Upstanding includes:
- Core Deliverable: Upstander Action Plan
- Target Quality: Applies upstander strategies: comforting targets, reporting mean posts, avoiding re-sharing.
- Excellence & Polish: Role-models proactive upstander habits in digital group spaces.
When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!
Reflect
Learning check
Teacher setup, curriculum links and progress descriptors
Spark support
Routine: Chalk Talk
Achievement pathway
- Foundation: Defines cyberbullying as repeated mean behavior online.
- Developing: Identifies the difference between a bystander and an upstander.
- Secure: Applies upstander strategies: comforting targets, reporting mean posts, avoiding re-sharing.
- Mastering: Role-models proactive upstander habits in digital group spaces.
Curriculum links
Curriculum strand: Online Safety
Outcome: OS.02.B.1.1 โ Recognize cyberbullying behaviors and demonstrate upstander strategies to support targeted peers.
PYP: Connection ยท Upstanders use empathy and reporting tools to counter online harm.
Learner profile: Thinker
Competency tags
Gate support
Accessibility alternative:
Teacher override: allow
Locked level
Level 4: Text Tone & Feedback
Complete the previous learning check to unlock this next level.
Text Tone & Feedback
Evaluate text tone and deliver constructive, respectful peer feedback during collaborative digital work.
Learning objective
Students will analyze how text formatting affects emotional tone and compose constructive critique.
Let's Go!
Learn
Without facial expressions or tone of voice, written text can easily be misunderstood. Typing in ALL CAPS feels like shouting. Effective digital collaborators use neutral, polite language and frame critique constructively using the sandwich method (Compliment - Suggestion - Encouragement).
Try it yourself
Tone & Feedback Audit
๐ Open a practice space
๐ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)
๐ฏ Task Success Criteria (Rubric)
Recognizes that ALL CAPS can feel like shouting text online.
Edits rude or aggressive text to sound polite and neutral.
Provides balanced feedback using Praise-Suggest-Praise structure.
Mentors peers on maintaining professional, respectful tone in digital collaborations.
๐ What A Good One Looks Like (WAGOLL)
A top-tier student project for Text Tone & Feedback includes:
- Core Deliverable: Tone & Feedback Audit
- Target Quality: Provides balanced feedback using Praise-Suggest-Praise structure.
- Excellence & Polish: Mentors peers on maintaining professional, respectful tone in digital collaborations.
When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!
Reflect
Learning check
Teacher setup, curriculum links and progress descriptors
Spark support
Routine: Sentence Strip Rewrite
Achievement pathway
- Foundation: Recognizes that ALL CAPS can feel like shouting text online.
- Developing: Edits rude or aggressive text to sound polite and neutral.
- Secure: Provides balanced feedback using Praise-Suggest-Praise structure.
- Mastering: Mentors peers on maintaining professional, respectful tone in digital collaborations.
Curriculum links
Curriculum strand: Online Safety
Outcome: OS.02.B.1.2 โ Evaluate text tone and deliver constructive, respectful peer feedback during collaborative digital work.
PYP: Responsibility ยท Thoughtful digital tone and constructive feedback strengthen collaborative projects.
Learner profile: Principled
Competency tags
Gate support
Accessibility alternative:
Teacher override: allow
Locked level
Level 5: Gaming & Sportsmanship
Complete the previous learning check to unlock this next level.
Gaming & Sportsmanship
Demonstrate digital empathy and sportsmanship in multiplayer environments and online communities.
Learning objective
Students will analyze online gaming interactions and implement strategies to counter toxic gaming behavior.
Let's Go!
Learn
Online games are global meeting places. Toxic behavior (griefing, rage-quitting, trash-talking) ruins fun for everyone. Digital citizens practice good sportsmanship by encouraging teammates, congratulating opponents ("GG"), and reporting toxic players.
Try it yourself
Draft Gaming Code of Conduct
๐ Open a practice space
๐ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)
๐ฏ Task Success Criteria (Rubric)
Identifies good sportsmanship vs bad sportsmanship in online games.
Responds calmly to losing or winning in online multiplayer matches.
Demonstrates inclusive habits by inviting new players and shutting down toxic chat.
Designs community guidelines for respectful multiplayer gaming servers.
๐ What A Good One Looks Like (WAGOLL)
A top-tier student project for Gaming & Sportsmanship includes:
- Core Deliverable: Draft Gaming Code of Conduct
- Target Quality: Demonstrates inclusive habits by inviting new players and shutting down toxic chat.
- Excellence & Polish: Designs community guidelines for respectful multiplayer gaming servers.
When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!
Reflect
Learning check
Teacher setup, curriculum links and progress descriptors
Spark support
Routine: Perspective Taking
Achievement pathway
- Foundation: Identifies good sportsmanship vs bad sportsmanship in online games.
- Developing: Responds calmly to losing or winning in online multiplayer matches.
- Secure: Demonstrates inclusive habits by inviting new players and shutting down toxic chat.
- Mastering: Designs community guidelines for respectful multiplayer gaming servers.
Curriculum links
Curriculum strand: Online Safety
Outcome: OS.03.B.1.1 โ Demonstrate digital empathy and sportsmanship in multiplayer environments and online communities.
PYP: Perspective ยท Empathy and sportsmanship foster inclusive global gaming and learning communities.
Learner profile: Knowledgeable
Competency tags
Gate support
Accessibility alternative:
Teacher override: allow
Locked level
Level 6: Advocacy & Leadership
Complete the previous learning check to unlock this next level.
Advocacy & Leadership
Lead digital citizenship initiatives to combat online harassment and champion inclusive digital culture.
Learning objective
Students will design and publish a school-wide campaign promoting digital kindness and countering online hate.
Let's Go!
Learn
As senior primary students, you are leaders in digital spaces. Beyond personal kindness, you can advocate for systemic change by raising awareness against hate speech, creating campaign media, establishing peer support networks, and modeling digital citizenship.
Try it yourself
Design a Kindness Campaign
๐ Open a practice space
๐ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)
๐ฏ Task Success Criteria (Rubric)
Recognizes hate speech and discriminatory online behavior.
Analyzes school digital interaction patterns and identifies areas for improvement.
Designs and presents an anti-cyberbullying or digital kindness campaign.
Leads peer mentoring workshops and evaluates campaign impact across school community.
๐ What A Good One Looks Like (WAGOLL)
A top-tier student project for Advocacy & Leadership includes:
- Core Deliverable: Design a Kindness Campaign
- Target Quality: Designs and presents an anti-cyberbullying or digital kindness campaign.
- Excellence & Polish: Leads peer mentoring workshops and evaluates campaign impact across school community.
When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!
Reflect
Learning check
Teacher setup, curriculum links and progress descriptors
Spark support
Routine: Compass Points
Achievement pathway
- Foundation: Recognizes hate speech and discriminatory online behavior.
- Developing: Analyzes school digital interaction patterns and identifies areas for improvement.
- Secure: Designs and presents an anti-cyberbullying or digital kindness campaign.
- Mastering: Leads peer mentoring workshops and evaluates campaign impact across school community.
Curriculum links
Curriculum strand: Online Safety
Outcome: OS.03.B.1.2 โ Lead digital citizenship initiatives to combat online harassment and champion inclusive digital culture.
PYP: Reflection ยท Student advocates shape positive digital cultures through education, policy, and creative campaigns.
Learner profile: Reflective
Competency tags
Gate support
Accessibility alternative:
Teacher override: allow
