Learning objective
Safety
General Online Safety & Boundaries
Understanding digital warning signals, screen time balance, age suitability ratings, stranger safety, cyber hygiene threats, and incident response procedures to stay safe online.
Warning Signals
Recognize unexpected digital warning signs (pop-ups, strange messages, unusual noises) and ask a trusted adult for help immediately.
Let's Go!
Learn
Just like a traffic light has red signals to tell us to stop, the digital world has red flags! Red flags include unexpected pop-up boxes, scary messages, or links asking you to download something. If you ever see a red flag, follow the golden rule: Stop, don't click, and tell a trusted adult right away.
Try it yourself
Identify Safety Signals
๐ Open a practice space
๐ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)
๐ฏ Task Success Criteria (Rubric)
Identifies that pop-up screens can appear while using apps or websites.
Explains why clicking unknown pop-ups or links can be unsafe.
Demonstrates stopping, stepping away from the screen, and informing a trusted adult when encountering red flags.
Teaches peers the 'Stop, Close, Tell' rule for unexpected digital screens.
๐ What A Good One Looks Like (WAGOLL)
A top-tier student project for Warning Signals includes:
- Core Deliverable: Identify Safety Signals
- Target Quality: Demonstrates stopping, stepping away from the screen, and informing a trusted adult when encountering red flags.
- Excellence & Polish: Teaches peers the 'Stop, Close, Tell' rule for unexpected digital screens.
When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!
Reflect
Learning check
Teacher setup, curriculum links and progress descriptors
Spark support
Routine: See-Think-Wonder
Achievement pathway
- Foundation: Identifies that pop-up screens can appear while using apps or websites.
- Developing: Explains why clicking unknown pop-ups or links can be unsafe.
- Secure: Demonstrates stopping, stepping away from the screen, and informing a trusted adult when encountering red flags.
- Mastering: Teaches peers the 'Stop, Close, Tell' rule for unexpected digital screens.
Curriculum links
Curriculum strand: Online Safety and Digital Citizenship
Outcome: OS.01.B.1.1 โ Recognize unexpected digital warning signs (pop-ups, strange messages, unusual noises) and ask a trusted adult for help immediately.
PYP: Form ยท Recognizing physical and digital warning signals helps keep us safe in connected environments.
Learner profile: Inquirer
Competency tags
Gate support
Accessibility alternative:
Teacher override: allow
Locked level
Level 2: Digital Wellness
Complete the previous learning check to unlock this next level.
Digital Wellness
Understand physical and emotional health signals related to screen use and establish balanced daily routines.
Learning objective
Students will recognize physical indicators of excessive screen time (eye strain, fatigue) and construct balanced daily schedules.
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Learn
Using technology is fun and helpful, but our bodies need balance! Spending hours staring at bright displays can cause eye strain, neck pain, and tiredness. A healthy digital routine includes regular breaks (like the 20-20-20 rule: every 20 minutes, look at something 20 feet away for 20 seconds), good posture, and plenty of time for outdoor movement, sleep, and face-to-face play.
Try it yourself
Design a Balanced Day Routine
๐ Open a practice space
๐ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)
๐ฏ Task Success Criteria (Rubric)
States that spending too long on screens without breaks can make eyes tired.
Lists non-screen activities (outdoor games, reading, sports) that balance digital time.
Creates a personal daily balance chart allocating time for sleep, outdoor play, homework, and screen media.
Evaluates digital habits and explains the 20-20-20 rule for eye health and posture.
๐ What A Good One Looks Like (WAGOLL)
A top-tier student project for Digital Wellness includes:
- Core Deliverable: Design a Balanced Day Routine
- Target Quality: Creates a personal daily balance chart allocating time for sleep, outdoor play, homework, and screen media.
- Excellence & Polish: Evaluates digital habits and explains the 20-20-20 rule for eye health and posture.
When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!
Reflect
Learning check
Teacher setup, curriculum links and progress descriptors
Spark support
Routine: Think-Pair-Share
Achievement pathway
- Foundation: States that spending too long on screens without breaks can make eyes tired.
- Developing: Lists non-screen activities (outdoor games, reading, sports) that balance digital time.
- Secure: Creates a personal daily balance chart allocating time for sleep, outdoor play, homework, and screen media.
- Mastering: Evaluates digital habits and explains the 20-20-20 rule for eye health and posture.
Curriculum links
Curriculum strand: Online Safety and Digital Citizenship
Outcome: OS.01.B.1.2 โ Understand physical and emotional health signals related to screen use and establish balanced daily routines.
PYP: Function ยท Maintaining a healthy balance between digital activities and physical play supports our overall well-being.
Learner profile: Communicator
Competency tags
Gate support
Accessibility alternative:
Teacher override: allow
Locked level
Level 3: PEGI & Content Labels
Complete the previous learning check to unlock this next level.
PEGI & Content Labels
Interpret age ratings and content labels (PEGI, ESRB, film classifications) to choose age-appropriate media.
Learning objective
Students will analyze standard age classification symbols and content descriptor icons to make responsible media choices.
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Learn
Media content comes with age rating labels (like PEGI 3, 7, 12, 16, 18 or ESRB Everyone/Teen). These symbols aren't about how hard a game is to playโthey tell you if the content is safe and suitable for your age! Content descriptors also show icons for violence, scary elements, or in-game purchases so you and your family can make smart choices.
Try it yourself
Audit App & Game Labels
๐ Open a practice space
๐ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)
๐ฏ Task Success Criteria (Rubric)
Recognizes age rating numbers on game boxes and app store pages (e.g., PEGI 3, 7, 12).
Explains that age ratings are created by experts to protect children from frightening or mature themes.
Matches game and video descriptors (violence, bad language, fear) to their corresponding safety symbols.
Critiques game scenarios and justifies why respecting age ratings protects mental well-being.
๐ What A Good One Looks Like (WAGOLL)
A top-tier student project for PEGI & Content Labels includes:
- Core Deliverable: Audit App & Game Labels
- Target Quality: Matches game and video descriptors (violence, bad language, fear) to their corresponding safety symbols.
- Excellence & Polish: Critiques game scenarios and justifies why respecting age ratings protects mental well-being.
When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!
Reflect
Learning check
Teacher setup, curriculum links and progress descriptors
Spark support
Routine: Connect-Extend-Challenge
Achievement pathway
- Foundation: Recognizes age rating numbers on game boxes and app store pages (e.g., PEGI 3, 7, 12).
- Developing: Explains that age ratings are created by experts to protect children from frightening or mature themes.
- Secure: Matches game and video descriptors (violence, bad language, fear) to their corresponding safety symbols.
- Mastering: Critiques game scenarios and justifies why respecting age ratings protects mental well-being.
Curriculum links
Curriculum strand: Online Safety and Digital Citizenship
Outcome: OS.02.B.1.1 โ Interpret age ratings and content labels (PEGI, ESRB, film classifications) to choose age-appropriate media.
PYP: Connection ยท Age rating systems help media consumers choose content that matches their development and maturity.
Learner profile: Thinker
Competency tags
Gate support
Accessibility alternative:
Teacher override: allow
Locked level
Level 4: Safe Communication
Complete the previous learning check to unlock this next level.
Safe Communication
Differentiate between real-life trusted acquaintances and online avatars/strangers, maintaining strict boundaries in digital chat.
Learning objective
Students will apply rules of online communication safety, recognizing that online strangers may pretend to be someone else.
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Learn
In online multiplayer games and chat rooms, you meet people from all over the world. But remember: an online avatar or friendly profile picture is not proof of who someone really is in real life! Treat online strangers with caution. Never agree to meet an online stranger in real life, never send private photos, and block anyone who asks uncomfortable questions.
Try it yourself
Evaluate Chat Safety Scenarios
๐ Open a practice space
๐ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)
๐ฏ Task Success Criteria (Rubric)
States that anyone met online whom you do not know in real life is an online stranger.
Explains why online gamers using friendly avatars might not be who they claim to be.
Identifies risky chat behaviors (asking to meet in person, asking for private photos) and refuses inappropriate requests.
Formulates personal safety protocols for multiplayer gaming and social chat environments.
๐ What A Good One Looks Like (WAGOLL)
A top-tier student project for Safe Communication includes:
- Core Deliverable: Evaluate Chat Safety Scenarios
- Target Quality: Identifies risky chat behaviors (asking to meet in person, asking for private photos) and refuses inappropriate requests.
- Excellence & Polish: Formulates personal safety protocols for multiplayer gaming and social chat environments.
When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!
Reflect
Learning check
Teacher setup, curriculum links and progress descriptors
Spark support
Routine: What If...?
Achievement pathway
- Foundation: States that anyone met online whom you do not know in real life is an online stranger.
- Developing: Explains why online gamers using friendly avatars might not be who they claim to be.
- Secure: Identifies risky chat behaviors (asking to meet in person, asking for private photos) and refuses inappropriate requests.
- Mastering: Formulates personal safety protocols for multiplayer gaming and social chat environments.
Curriculum links
Curriculum strand: Online Safety and Digital Citizenship
Outcome: OS.02.B.1.2 โ Differentiate between real-life trusted acquaintances and online avatars/strangers, maintaining strict boundaries in digital chat.
PYP: Responsibility ยท Online interactions require caution because digital identities cannot always be verified.
Learner profile: Principled
Competency tags
Gate support
Accessibility alternative:
Teacher override: allow
Locked level
Level 5: Device Defense
Complete the previous learning check to unlock this next level.
Device Defense
Identify common malware threats (viruses, phishing links, fake updates) and practice preventive device security habits.
Learning objective
Students will recognize digital security threats such as malware and phishing attempts, explaining the importance of software updates and antivirus scans.
Let's Go!
Learn
Just like washing your hands prevents biological germs, practicing good 'cyber hygiene' keeps your digital devices free from digital germs called malware! Malware (malicious software) includes viruses, spyware, and ransomware. You can protect your devices by avoiding suspicious 'Download Now' buttons, never opening unknown email attachments, and keeping your software updated with the latest security patches.
Try it yourself
Cyber Hygiene Checklist
๐ Open a practice space
๐ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)
๐ฏ Task Success Criteria (Rubric)
Defines computer malware as harmful code that can slow down or break digital devices.
Identifies suspicious download buttons and suspicious email attachments as common malware entry points.
Explains how operating system updates patch security vulnerabilities and keep software defended.
Conducts a simulated device safety audit to check browser security settings, extension permissions, and software updates.
๐ What A Good One Looks Like (WAGOLL)
A top-tier student project for Device Defense includes:
- Core Deliverable: Cyber Hygiene Checklist
- Target Quality: Explains how operating system updates patch security vulnerabilities and keep software defended.
- Excellence & Polish: Conducts a simulated device safety audit to check browser security settings, extension permissions, and software updates.
When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!
Reflect
Learning check
Teacher setup, curriculum links and progress descriptors
Spark support
Routine: Parts-Purposes-Complexities
Achievement pathway
- Foundation: Defines computer malware as harmful code that can slow down or break digital devices.
- Developing: Identifies suspicious download buttons and suspicious email attachments as common malware entry points.
- Secure: Explains how operating system updates patch security vulnerabilities and keep software defended.
- Mastering: Conducts a simulated device safety audit to check browser security settings, extension permissions, and software updates.
Curriculum links
Curriculum strand: Online Safety and Digital Citizenship
Outcome: OS.03.B.1.1 โ Identify common malware threats (viruses, phishing links, fake updates) and practice preventive device security habits.
PYP: Perspective ยท Digital systems require proactive protection measures to prevent software infections and data corruption.
Learner profile: Knowledgeable
Competency tags
Gate support
Accessibility alternative:
Teacher override: allow
Locked level
Level 6: Safety Auditing
Complete the previous learning check to unlock this next level.
Safety Auditing
Assess complex online safety risks, use reporting tools effectively, and contribute to a resilient digital community.
Learning objective
Students will formulate incident response plans for digital safety breaches, utilizing reporting tools and supporting peers in resolving online safety issues.
Let's Go!
Learn
When online safety incidents happenโwhether it's illegal content, harassment, or a account breachโknowing how to respond quickly makes all the difference! Effective incident response involves: 1) Preserving evidence by taking screenshots and saving URLs, 2) Using platform reporting buttons to flag bad content, 3) Blocking offending accounts, and 4) Escalating to trusted adults, school coordinators, or official safety helplines.
Try it yourself
Draft an Incident Response Plan
๐ Open a practice space
๐ Student Project GuideSuccess Criteria & WAGOLL (What A Good One Looks Like)
๐ฏ Task Success Criteria (Rubric)
Locates the 'Report' button or flag icon on popular educational and social platforms.
Explains what evidence (screenshots, timestamps, URLs) to save when reporting harmful online incidents.
Constructs an incident response workflow mapping steps to take when encountering severe online safety violations.
Leads a peer safety audit, evaluating school platform safety protocols and recommending policy improvements.
๐ What A Good One Looks Like (WAGOLL)
A top-tier student project for Safety Auditing includes:
- Core Deliverable: Draft an Incident Response Plan
- Target Quality: Constructs an incident response workflow mapping steps to take when encountering severe online safety violations.
- Excellence & Polish: Leads a peer safety audit, evaluating school platform safety protocols and recommending policy improvements.
When you finish creating your project in your software, copy the share link or take a screenshot and publish it onto your student portfolio website!
Reflect
Learning check
Teacher setup, curriculum links and progress descriptors
Spark support
Routine: 3-2-1 Bridge
Achievement pathway
- Foundation: Locates the 'Report' button or flag icon on popular educational and social platforms.
- Developing: Explains what evidence (screenshots, timestamps, URLs) to save when reporting harmful online incidents.
- Secure: Constructs an incident response workflow mapping steps to take when encountering severe online safety violations.
- Mastering: Leads a peer safety audit, evaluating school platform safety protocols and recommending policy improvements.
Curriculum links
Curriculum strand: Online Safety and Digital Citizenship
Outcome: OS.03.B.1.2 โ Assess complex online safety risks, use reporting tools effectively, and contribute to a resilient digital community.
PYP: Reflection ยท Empowered digital citizens evaluate risk responsibly and utilize reporting infrastructure to maintain safe online environments.
Learner profile: Reflective
Competency tags
Gate support
Accessibility alternative:
Teacher override: allow
